Gives you the tools to you need to integrate and charge for your applications via Ericsson Charging System using the Diameter Credit Control interface.
Ericsson Compression Tools
Helps you implement the OpenGL standard image compression for creation of 2D and 3D graphics.
Enables application programmers to easily develop applications that can integrate with the IP Multimedia Subsystem (IMS).
Provides Java ME based devices effertless access to a set of essential IMS Communication Enablers
Ericsson has developed a texture compression system called "Ericsson Texture Compression", or ETC1 for short. This compression method has been standardized in the Khronos standard OpenGL ES. Ericsson has also developed software for compressing and decompressing textures so that they can be used with ETC-capable handsets; this software tool is called etcpack. The software can be used by independent hardware vendors who want to include ETC1-compression in the tool chains that they give or sell to game developers. It can also be used directly by game developers who want to create games for ETC1-capable handsets. The software includes source code and windows binaries for the command-line-program etcpack.
The latest version of this software includes the possibility to compress images to the new formats introduced as mandatory in the Khronos standards OpenGL ES 3.0 and OpenGL 4.3. We call this package the ETC2-package of codecs, where ETC stands for Ericsson Texture Compression. For instance the new RGB8 ETC2 codec allows higher-quality compression than ETC1. It is also backward compatible; an old ETC1 texture can be decoded using ETC2-capable handsets. There are also new formats for RGBA textures and single-channel (R) and double-channel (RG) textures. For a complete list of codecs, see Appendix C in the OpenGL ES 3.0 standard. The new software also compresses old ETC1 textures, but the slow modes are faster and produces quality. Just as the old version the new version of the software can be used by independent hardware vendors who want to include ETC2-package-compression in the tool chains that they give or sell to game developers. It can also be used directly by game developers who want to create games for OpenGL ES 3.0 capable handsets. The software includes source code and windows binaries for the command-line-program etcpack.